Visual Designer + Illustrator @ Xbox Cloud Gaming
Tools: Figma, Illustrator, Photoshop
Helped shape the visual and interaction language of Xbox Cloud Gaming through iconography, touch controls, and UI experimentation.
Updated 200+ icon system and expanded to 500+ fluent aligned assets.
Designed accessibility-focused contrast controls.
Created custom icon sets for 60+ games in collaboration with publishers.
Prototyped touch controls and interface patterns for cross-device gameplay.
Produced internal swag and visual assets for team engagement.
Icon System overview
Designed and scaled a Fluent-aligned icon system focused on clarity and consistency at small sizes. Modernized a legacy library into a cohesive visual language, improving legibility and overall polish across surfaces. Delivered 500+ icons to support a wide range of features, while establishing a clear style foundation to guide future growth.
Accessibility & Contrast Controls
Designed Enhanced contrast controls to improve readability and usability. Developed multiple states that would work across differnt game environments, colors and backgrounds.